And if you were a TV network for most of that era, you owned about a third of American TV programming (and provided a third of unskippable ads) and for the longest time, the only alternative was static-y old movies and shows on UHF.lunchstealer wrote: ↑20 Nov 2019, 18:17I'd say the bigger differentiator is that Radio, comic books, TV, video games, D&D, The Jazz Music, The Heavy Metal Music, computers, and all the other stuff that have been decried in the past century is that they weren't wired for detailed usage feedback to allow fine-tuning to maximize interaction. So game designers and TV programming executives and everyone else had to guess what would bring in revenue or put butts in seats or whatever, and design/write according to those guesses.
I think inescapable ubiquity is more powerful than the app or game that has an ~85% chance of being utterly forgotten in a couple years or months, respectively, having telemetry. (Which, of course, desktop apps and games often do, too.). For all the scariness of fine-tuned marketing, it doesn't seem to help a lot of companies, much.